feat(client, server): add client name handling and machine ID retrieval
Some checks failed
Build Multi-Platform Binaries / build-binaries (amd64, darwin, server, false) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (amd64, linux, client, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (amd64, linux, server, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (amd64, windows, client, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (amd64, windows, server, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (arm, 7, linux, client, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (arm, 7, linux, server, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (arm64, darwin, server, false) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (arm64, linux, client, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (arm64, linux, server, true) (push) Has been cancelled
Build Multi-Platform Binaries / build-binaries (arm64, windows, server, false) (push) Has been cancelled
Build Multi-Platform Binaries / build-frontend (push) Has been cancelled

This commit is contained in:
Flik
2026-01-27 08:56:05 +08:00
parent 3386b0fcb6
commit 0a41e10793
13 changed files with 196 additions and 55 deletions

View File

@@ -177,8 +177,7 @@ func (h *JSPluginHandler) PushToClient(c *gin.Context) {
c.ShouldBindJSON(&pushReq) // 忽略错误,允许空请求体
// 检查客户端是否在线
online, _, _, _, _, _ := h.app.GetServer().GetClientStatus(clientID)
if !online {
if !h.app.GetServer().IsClientOnline(clientID) {
ClientNotOnline(c)
return
}