Add Android client support and unify cross-platform builds

This commit is contained in:
2026-03-22 21:25:09 +08:00
parent 6558d1acdb
commit 4210ab7675
44 changed files with 2241 additions and 328 deletions

View File

@@ -1,27 +1,22 @@
#!/bin/bash
set -e
set -euo pipefail
# 项目根目录
ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
BUILD_DIR="$ROOT_DIR/build"
export GOCACHE="${GOCACHE:-$BUILD_DIR/.gocache}"
# 版本信息
VERSION="${VERSION:-dev}"
BUILD_TIME=$(date -u '+%Y-%m-%d %H:%M:%S')
GIT_COMMIT=$(git -C "$ROOT_DIR" rev-parse --short HEAD 2>/dev/null || echo "unknown")
# 默认目标平台
DEFAULT_PLATFORMS="linux/amd64 linux/arm64 darwin/amd64 darwin/arm64 windows/amd64"
# 是否启用 UPX 压缩
BUILD_TIME="$(date -u '+%Y-%m-%d %H:%M:%S')"
GIT_COMMIT="$(git -C "$ROOT_DIR" rev-parse --short HEAD 2>/dev/null || echo unknown)"
USE_UPX="${USE_UPX:-true}"
# 颜色输出
DESKTOP_PLATFORMS="linux/amd64 linux/arm64 darwin/amd64 darwin/arm64 windows/amd64"
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
NC='\033[0m' # No Color
NC='\033[0m'
log_info() {
echo -e "${GREEN}[INFO]${NC} $1"
@@ -35,17 +30,14 @@ log_error() {
echo -e "${RED}[ERROR]${NC} $1"
}
# 检查 UPX 是否可用
check_upx() {
if command -v upx &> /dev/null; then
return 0
fi
return 1
command -v upx >/dev/null 2>&1
}
# UPX 压缩二进制
compress_binary() {
local file=$1
local os=$2
if [ "$USE_UPX" != "true" ]; then
return
fi
@@ -53,27 +45,27 @@ compress_binary() {
log_warn "UPX not found, skipping compression"
return
fi
# macOS 二进制不支持 UPX
if [[ "$file" == *"darwin"* ]]; then
if [ "$os" = "darwin" ]; then
log_warn "Skipping UPX for macOS binary: $file"
return
fi
log_info "Compressing $file with UPX..."
upx -9 -q "$file" 2>/dev/null || log_warn "UPX compression failed for $file"
}
# 构建 Web UI
build_web() {
log_info "Building web UI..."
cd "$ROOT_DIR/web"
pushd "$ROOT_DIR/web" >/dev/null
if [ ! -d "node_modules" ]; then
log_info "Installing npm dependencies..."
npm install
fi
npm run build
cd "$ROOT_DIR"
# 复制到 embed 目录
popd >/dev/null
log_info "Copying dist to embed directory..."
rm -rf "$ROOT_DIR/internal/server/app/dist"
cp -r "$ROOT_DIR/web/dist" "$ROOT_DIR/internal/server/app/dist"
@@ -81,85 +73,127 @@ build_web() {
log_info "Web UI built successfully"
}
# 构建单个二进制
output_name() {
local component=$1
local os=$2
if [ "$os" = "windows" ]; then
echo "${component}.exe"
else
echo "${component}"
fi
}
build_binary() {
local os=$1
local arch=$2
local component=$3 # server 或 client
local output_name="${component}"
if [ "$os" = "windows" ]; then
output_name="${component}.exe"
fi
local component=$3
local output_dir="$BUILD_DIR/${os}_${arch}"
mkdir -p "$output_dir"
local output_file
output_file="$(output_name "$component" "$os")"
local output_path="$output_dir/$output_file"
mkdir -p "$output_dir"
log_info "Building $component for $os/$arch..."
GOOS=$os GOARCH=$arch go build \
GOOS="$os" GOARCH="$arch" CGO_ENABLED=0 go build \
-buildvcs=false \
-trimpath \
-ldflags "-s -w -X 'main.Version=$VERSION' -X 'main.BuildTime=$BUILD_TIME' -X 'main.GitCommit=$GIT_COMMIT'" \
-o "$output_dir/$output_name" \
-o "$output_path" \
"$ROOT_DIR/cmd/$component"
# UPX 压缩
compress_binary "$output_dir/$output_name"
compress_binary "$output_path" "$os"
log_info " -> $output_path"
}
# 构建所有平台
build_all() {
local platforms="${1:-$DEFAULT_PLATFORMS}"
local platforms="${1:-$DESKTOP_PLATFORMS}"
local platform os arch
for platform in $platforms; do
local os="${platform%/*}"
local arch="${platform#*/}"
build_binary "$os" "$arch" "server"
build_binary "$os" "$arch" "client"
os="${platform%/*}"
arch="${platform#*/}"
build_binary "$os" "$arch" server
build_binary "$os" "$arch" client
done
}
# 仅构建当前平台
build_current() {
local os=$(go env GOOS)
local arch=$(go env GOARCH)
local os
local arch
build_binary "$os" "$arch" "server"
build_binary "$os" "$arch" "client"
os="$(go env GOOS)"
arch="$(go env GOARCH)"
build_binary "$os" "$arch" server
build_binary "$os" "$arch" client
log_info "Binaries built in $BUILD_DIR/${os}_${arch}/"
}
# 清理构建产物
build_android() {
local output_dir="$BUILD_DIR/android_arm64"
mkdir -p "$output_dir"
log_info "Building client for android/arm64..."
GOOS=android GOARCH=arm64 CGO_ENABLED=0 go build \
-buildvcs=false \
-trimpath \
-ldflags "-s -w -X 'main.Version=$VERSION' -X 'main.BuildTime=$BUILD_TIME' -X 'main.GitCommit=$GIT_COMMIT'" \
-o "$output_dir/client" \
"$ROOT_DIR/cmd/client"
if command -v gomobile >/dev/null 2>&1; then
log_info "Building gomobile Android binding..."
gomobile bind -target=android/arm64 -o "$output_dir/gotunnelmobile.aar" github.com/gotunnel/mobile/gotunnelmobile
else
log_warn "gomobile not found, skipping Android AAR build"
fi
if [ -d "$ROOT_DIR/android" ]; then
if [ -x "$ROOT_DIR/android/gradlew" ]; then
log_info "Building Android debug APK..."
(cd "$ROOT_DIR/android" && ./gradlew assembleDebug)
else
log_warn "android/gradlew not found, skipping APK build"
fi
else
log_warn "Android host project not found, skipping APK build"
fi
}
clean() {
log_info "Cleaning build directory..."
rm -rf "$BUILD_DIR"
log_info "Clean completed"
}
# 显示帮助
show_help() {
echo "Usage: $0 [command] [options]"
echo ""
echo "Commands:"
echo " all Build for all platforms (default: $DEFAULT_PLATFORMS)"
echo " current Build for current platform only"
echo " web Build web UI only"
echo " server Build server for current platform"
echo " client Build client for current platform"
echo " clean Clean build directory"
echo " help Show this help message"
echo ""
echo "Environment variables:"
echo " VERSION Set version string (default: dev)"
echo " USE_UPX Enable UPX compression (default: true)"
echo ""
echo "Examples:"
echo " $0 current # Build for current platform"
echo " $0 all # Build for all platforms"
echo " VERSION=1.0.0 $0 all # Build with version"
cat <<'EOF'
Usage: build.sh [command] [options]
Commands:
all Build web UI + all desktop platforms (default)
current Build web UI + current platform only
web Build web UI only
server Build server for current platform
client Build client for current platform
android Build android/arm64 client and optional Android artifacts
clean Clean build directory
help Show this help message
Environment variables:
VERSION Set version string (default: dev)
USE_UPX Enable UPX compression (default: true)
Examples:
./scripts/build.sh current
VERSION=1.0.0 ./scripts/build.sh all
EOF
}
# 主函数
main() {
cd "$ROOT_DIR"
@@ -176,10 +210,13 @@ main() {
build_web
;;
server)
build_binary "$(go env GOOS)" "$(go env GOARCH)" "server"
build_binary "$(go env GOOS)" "$(go env GOARCH)" server
;;
client)
build_binary "$(go env GOOS)" "$(go env GOARCH)" "client"
build_binary "$(go env GOOS)" "$(go env GOARCH)" client
;;
android)
build_android
;;
clean)
clean